Thank you for the game!
Are you working on any new projects after you're done updating the jam games? I'd love to see what you two come up with next!
LOVE THIS GAME.
I could EASILY see myself playing an entire, release-length version of this. It's mind-bending in almost the same kinda way as Baba Is You, which is GREAT.
Mechanics teach themselves with no tutorial needed, which is great game design.
Sounds were varied enough I could tell exactly what had just happened before I even registered it visually.
Music was fun, but I feel like it could be longer and/or more varied.
Congrats! This was lovely.
This game is really fun!
I love the short little rising percussion fx in the music - almost sounds like an 8-bit bark to me, pitched-up or from a small dog.
I guess I'd call the music "dog techno"? hahaha
The only thing I have any feedback on is the damage values. Tennis ball hits harder than the dog & can be spammed faster (even if you recall before each shot, which you don't need to) so the dog doesn't feel like the main thing here, but more like you're knocking the mailmen out with tennis balls and the dog is just kind of helping.
Honestly, though? The game's still really good.
Really liked this one!
Pros:
Cons:
The enemies' little "hey!" when they see the monkey was derpy as hell, but it amused me so much every single time it happened that instead of a con, it ended up being the thing that pushed Fun up to 5 stars for me.
All in all, great job!
P.S.: If you want help with audio on a future jam, hit me up :D I'd love to work with ya.
The creativity takes the cake on this one to me!
Because of the static nature of the enemies, the game doesn't have that sense of constant danger that bullet hells tend to have. In fact, this played more like a puzzle to me - which was a nice surprise, in fact!
Art and audio aren't great but that's understandable given this is a solo game that uses asset pack stuff. Everything felt well implemented, though, particularly in the transitions - both visually and in audio, the game start and the teleport transitions are pretty smooth and work pretty well.
The Arena looked like a Petri dish to me for some reason, so going in I expected this to be a game about bacteria or nanobots! Nonetheless, the circular arena does a nice job of making the player feel confined particularly due to the reflective walls and how those interact with the bullet paths.
In fact, random spray from moving in and out of bullet paths was the one thing that really gave me danger since in some cases the bullets can spread around very chaotically and still be around when your shield depletes. However, patience and careful thinking got me through the game safely!
Positives:
Negatives: